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A game is a system that involves different components such as rules, players, competition, and opponents. Games are traditionally used for entertainment purposes but can also be used for education and healthcare. Gaming can include traditional board games or may involve more advanced electronic devices that can be interacted with (e.g., computer, tablet, gaming console). [1] Aged care services can use gaming technologies to engage older adults in balance and strength training (e.g., Wii Fit Plus).
Most older adults engage in gaming for health-related reasons. Many older Australians believe that playing video games can increase mental stimulation, physical functioning, and improve social connectedness. [2] A common type of electronic gaming used in aged care setting are exercise video games (often referred to as exergames). Games may be used in aged care to provide entertainment, foster social engagement, and promote opportunities for exercise and/or cognitive stimulation.
Gaming can be beneficial for older adults, and may result in improvements in:
Some gaming technologies include: